Pee Kitty

jamesg.store is a scam site

I ordered a "solar system celestial body" watch from www.jamesg.store and instead got the dollar-store-quality piece of crap you see below. When I emailed them about this, the scammer confirmed it was a lie and basically said "whatever you should've known better". There isn't much I can do at this point except share this in the hopes that it saves someone else from being ripped off. (The embedded links are for the sake of search engines.)

What I Ordered:



What I Got:



The Email With James Gavin (jamesg.store):

Pee Kitty

Solutions and Other Problems, by Allie Brosh

I just finished SOLUTIONS AND OTHER PROBLEMS. If you're a fan of Allie Brosh (Hyperbole and a Half) or hate yourself, please read this post.

Um, those two things are not related by the way. There's no self-hate involved in loving Allie Brosh. She's amazing. I just wanted to cover the two audiences I'm hoping to reach here.

SAOP is a collection of stories about her life, presented primarily as comics with explanatory text between sections. If you haven't read her stuff, go to hyperboleandahalf.blogspot.com and see if you like it. Basically, Brosh's talent is in using simple, expressive art to make her stories incredibly accessible and relatable. Even if you didn't do the same stupid stuff as her, you totally get it and can't help laughing.

Usually laughing, at least. Brosh has always talked (and drawn) about her depression and other mental issues, too. And SAOP goes harder there, because she had some bad times since the last book. Some stories end up being a (very natural) mix of heartbreaking and heartwarming, still incredibly relatable even if I didn't go through quite what she did.

Stories range from her childhood, where she almost got an innocent man painted as a child predator (and yet it's an adorable comic), to growing up with a wide range of stupid and neurotic animals, to coping with life after her marriage fell apart.

The most interesting chapter for me was the last, "Friend." It's presented as a guide for "How to Become Friends with Yourself," based on her own attempt to overcome loneliness and self-loathing. That's the sort of advice you'd expect from a self-help book with some smarmy pop-psychoanalyst on the cover. Useless, coming from the perspective of someone who already has their shit together and is trying to raise you up to their level.

But this isn't that. This is written by someone who understands what it's like to hate yourself. It's her take on how to gradually, painfully learn to accept a person who you can't even stand. A stupid loser you feel stuck with, but decide "screw it, let's at least TRY to get along." I found it incredibly relatable and helpful, and if you hate yourself, maybe you will too.

Anyway, whether that^ is you or not, the whole book is incredibly worth reading. I'm glad Allie Brosh is "back."
Pee Kitty

Everything finally moved to MyGURPS wiki!

I've just completed an important transition. Everything on this LiveJournal that isn't a game recap, character sketch, etc. has been moved onto the new version of my website "MyGURPS." At the same time, all of the content that was originally available (on the old, hand-coded version) has been moved as well.

Check it out at http://www.mygurps.com

I'm really happy about this, as the wiki has a consistent, clean look and is SO MUCH EASIER to update. It's the reason I've added so much content from other games -- I can just throw it on there and go. Ironically, the GURPS stuff fell behind because I keep procrastinating on converting it all over. But no more.

(I left links on this LJ wherever something got moved. And to answer the question of, "But why didn't you leave it up on LJ and also on the wiki?", the answer is version control. Having just one copy in one place means I only need to update/edit one thing when something needs tweaking.)
Pee Kitty

Dungeon Fantasy: Merry Andy the 86th, dungeon juggalo (starting carnie PC)

There are some who say that the carnie template (Pyramid 114) exists for reasons other than to make a dungeon-crawling juggalo. Those people are wrong.

Meet "Merry Andy the 86th," an axe-wielding, madness-inducing thug who would wear clown-style war paint to a ballroom dance (if anyone was crazy enough to invite him). It's crucial to note that he is not based on the "clown" suggestions for the carnie, doesn't have garishly bright armor, or anything like that. He doesn't perform for the world, he holds it hostage.

(Obviously, I used my standard house rule for separating IQ and Will. If you don't use that, raise his Per to 14.)

His pretty PDF character sheet is here...

https://1drv.ms/b/s!AvT-KVJtCzMmgfgLaqaB0mt8ESxp7w

...or the text version follows.




Name: Merry Andy the 86th
Race: Human
Attributes [220]
ST 11 [10]
DX 14 [80]
IQ 14 [80]
HT 12 [20]
HP 11
Will 14 [20]
Per 12 [10]
FP 12

Basic Lift 24
Damage 1d-1/1d+1
Basic Speed 6.5
Basic Move 6
Ground Move 6
Water Move 1

Social Background
TL: 3 [0]
Cultural Familiarities:
Languages: Common (Native) [0].

Advantages [81]
Cotton Stomach [1]
Damage Resistance (2) (Tough Skin) [6]
Luck [15]
Mad: Terrifying Gaze [27]
Mad: Visions of Madness [26]
Madness Talent (1) [5]
Penetrating Voice (The Laugh) [1]

Disadvantages [-50]
Callous [-5]
Code of Honor (Pirate's) [-5]
Compulsive Carousing (12 or less) [-5]
Impulsiveness (15 or less) [-5]
Odious Personal Habit (Actively terrifies those he can, creeps out those he cannot) (-3) [-15]
Trickster (12 or less) [-15]

Quirks [-5]
Believes nobles, rich merchants, etc., are inherently bad people [-1]
Broad-Minded (treats all races equally, even monsters) [-1]
Loves the ladies, has absolutely zero standards [-1]
Makes up theology for the Dark Carnival "religion" [-1]
Wears clown makeup almost all the time [-1]
(Quirks added Shadowing, +1 Axe/Mace, +1 Stealth)
Skills [34]
Acrobatics DX/H - DX-1 13 [2]
Axe/Mace DX/A - DX+1 15 [4] (Parry: 10)
Forced Entry DX/E - DX+1 15 [2]
Intimidation Will/A - Will+0 14 [2]
- Conditional: +1 from 'Callous' when you use threats or torture, +1 from 'Madness Talent' when using Terrifying Gaze, +1 from 'Penetrating Voice (The Laugh)' when surprising with a shout, +1 from 'War Paint' when applied to the face
Mental Strength Will/E - Will+1 15 [2]
Mind Block Will/A - Will+0 14 [2]
Observation Per/A - Per-1 11 [1]
Panhandling IQ/E - IQ+1 15 [2]
Performance IQ/A - IQ+0 14 [2]
Psychology (-) IQ/H - IQ-1 13 [2]
- Conditional: -3 from 'Callous' when attempting to help people
Shadowing IQ/A - IQ-1 13 [1]
Stealth DX/A - DX+1 15 [4]
- Conditional: -1 from 'Encumbrance Penalty', +1 from 'Ninja Slippers' when vs Hearing
Streetwise IQ/A - IQ-1 13 [1]
Thrown Weapon (Axe/Mace) DX/E - DX+1 15 [2]
Urban Survival Per/A - Per-1 11 [1]
Ventriloquism IQ/H - IQ-1 13 [2]
Wrestling DX/A - DX+0 14 [2] (Parry: 10)

Stats [220] Ads [81] Disads [-50] Quirks [-5] Skills [34] = Total [280]

Hand Weapons
2  Throwing Axe LC:4  $120  Wgt:8
Dam:1d+3 cut  Reach:1  Parry:10U  ST:11  Skill:SK:Axe/Mace, ST:DX-5, SK:Flail-4, SK:Two-Handed Axe/Mace-3

Ranged Weapons
1  Terrifying Gaze (Intimidate vs Will)  LC:*  Dam:FC   Acc:-  Range:10
RoF:-  Shots:-  ST:*  Bulk:*  Rcl:-  $0  Wgt:0
2  Throwing Axe  LC:4  Dam:1d+3 cut  Acc:2  Range:11 / 17
RoF:1  Shots:T(1)  ST:11  Bulk:-3  Rcl:  $120  Wgt:8
1  Visions of Madness (Will+MT vs Will)  LC:*  Dam:aff   Acc:-  Range:999
RoF:-  Shots:-  ST:*  Bulk:*  Rcl:-  $0  Wgt:0

Armor & Possessions
15  _Coin, Copper  $15  Wgt:.3  Location:
8  _Coin, Silver  $160  Wgt:.16  Location:
1  Armor, Heavy Cloth (DR 2)  $450  Wgt:36  Location:all
1  Ninja Slippers  $100  Wgt:.5  Location:
1  Personal Basics  $5  Wgt:1  Location:
1  Purse  $10  Wgt:.2  Location:
14  War Paint  $140  Wgt:.28  Location:
1  War Paint is from DFD Barbarians p. 25  $0  Wgt:0  Location:

Notes
VISIONS OF MADNESS: Will + Madness Talent (at -1 per yard of distance) vs Will. For MoS minutes, victim must roll Will before each success roll: -2 on success, -5 on failure, gone on crit fail.
Pee Kitty

Starling -- a Vampire: the Masquerade PC

Stewart Sands, a Toreador famed for his inspired sculptures but perhaps more for his rejection of what he sees as "the vein of hedonism that holds back our clan," found some unknown and beautiful quality in a college art student. He was saddened to see that the Embrace brought this very vein to the forefront in his new childe, who went from a once-a-fortnight clubber to a hardcore rave kid. Self-christened "Starling" (and taking pains to hide their original name), the neonate wasted no time dropping out of college and falling into the street scene. The understated appearance which originaly drew the ascetic sire's attention was replaced with a powerful, androgynous sexuality and beauty that made it easy for Starling to find a new person to stay with every day. The local 18th Street gang has fallen underneath Starling's sway, providing the occasional favor (including the 9mm the vampire carries for protection). Despite being broke and technically homeless, Starling has big dreams of eventually creating a club just as important as Asylum or the Succubus Club, and those plans start with becoming beloved and feared on the streets and dance floor.

Note: Yes, this PC unashamedly embraces stereotypes, but I enjoy the challenge of starting with a cliche and turning it into a truly complex and deep character. "Embrace the Stereotype" is a nod and wink to that, with the rationale that Starling will talk someone else into supplying the venue.

NAME: Starling (just Starling)

CLAN: Toreador

SIRED BY: Stewart Sands, sculptor and ascetic, disappointed and embarrased by his hedonistic childe

XP: 0

ATTRIBUTES:
Strength 1, Dexterity 3, Stamina 2
Charisma 3, Manipulation 4, Composure 3
Intelligence 2, Wits 2, Resolve 2
Health 5, Willpower 5

SKILLS:
Athletics 2
Awareness 2
Craft 1
Drive 1
Etiquette 1
Firearms 2
Insight 3
Intimidation 2
Performance 1
Persuasion 3
Politics 1
Stealth 1
Streetwise 2
Subterfuge 3
Technology 1

SPECIALTIES:
Awareness (Instincts)
Craft (Sculpture)
Performance (Dance)
Persuasion (Seduction)

DISCIPLINES:
Auspex 0
Celerity 2 (Cat's Grace, Rapid Reflexes)
Presence 2 (Awe, Daunt)

ADVANTAGES
3 Embrace the Stereotype (Loresheet: Descendent of Helena)
1 High-Functioning Addict (ecstasy/molly improves Mental)
1 Rebel Cell (Loresheet: Theo Bell) (18th Street gang)
4 Stunning

FLAWS
1 No Haven
1 Stalker (ex-lover of the moment)
1 Suspect (Camarilla, as unproven and too Anarch-friendly)

CONVICTIONS:
Involuntary bondage is evil
When you feel bad, stop feeling bad and feel awesome instead

AMBITION: Establish a trendsetting nightclub with a permanent Elysium

DESIRE: (currently) To amass a harem of loyal followers

PREDATOR TYPE: Siren (Seduction specialty, Presence 1, Beautiful, Enemy or Stalker)

HUMANITY: 7

BLOOD POTENCY: 1
Collapse )

Starling Upgraded
A friend asked me to give Starling another 100 XP for use in a different Vampire game, so this is a snapshot of Starling a few years later.

This version has had time to work on those lofty ambitions. They've partnered with Gilbert Younger, a mortal investor who launched a hostile takeover of the nightclub Ameinias on Starling's behalf. Buoyed by Gilbert's financial acumen, Starling has slowly turned Ameinias into a vibrant hotspot, though it isn't quite on the level of legendary establishments like the Succubus Club or Asylum.

ATTRIBUTES:
Strength 1, Dexterity 3, Stamina 2
Charisma 3, Manipulation 4, Composure 3
Intelligence 2, Wits 3, Resolve 2
Health 5, Willpower 5

SKILLS:
Athletics 2
Awareness 2
Craft 1
Drive 1
Etiquette 1
Firearms 2
Insight 3
Intimidation 2
Performance 1
Persuasion 3
Politics 2
Stealth 1
Streetwise 2
Subterfuge 3
Technology 1

SPECIALTIES:
Awareness (Instincts)
Craft (Sculpture)
Performance (Dance)
Persuasion (Seduction)
Subterfuge (Seduction)

DISCIPLINES:
Auspex 1 (Sense the Unseen)
Celerity 2 (Cat's Grace, Rapid Reflexes)
Presence 3 (Awe, Daunt, Dread Gaze)
+1 die to all from Blood Potency 2

ADVANTAGES
3 Contact (Gilbert Younger, wealthy investor)
3 Embrace the Stereotype (Loresheet: Descendent of Helena)
4 Haven (Ameinias, 3 dot, Location)
1 High-Functioning Addict (ecstasy/molly improves Mental)
2 Influence
2 Mask
1 Rebel Cell (Loresheet: Theo Bell) (18th Street gang)
2 Resources
4 Stunning

FLAWS
1 No Haven
1 Stalker (ex-lover of the moment)
1 Suspect (Camarilla, as unproven and too Anarch-friendly)

CONVICTIONS:
Involuntary bondage is evil
When you feel bad, stop feeling bad and feel awesome instead

AMBITION: Establish a trendsetting nightclub with a permanent Elysium

DESIRE: (currently) To surruptitiously steal ownership of Ameinias from Gilbert

HUMANITY: 7

BLOOD POTENCY: 2
Pee Kitty

New GURPS Ability: Omnicontact

Extensive playtesting has shown that this ability is simply too potent for the price. I'm not sure how to rework it, but may shift to Modular Abilities instead as suggested in the comments.

Omnicontact
20 ponts/level


You know people everywhere. Once per session per level of this ability (if the GM permits multiple levels), you can declare that you have a nearby Contact. The GM must approve the Contact (no saying, "I just so happen to be best friends with the leader of the bad guys, so I ask him nicely to stop") but should take your needs into account for anything short of derailing the campaign.

Decide how high-ranking (effective skill) the Contact is when you use this ability; this affects their reliability. A skill-15 Contact is Completely Reliable. A skill-18 Contact is Usually Reliable. And a skill-21 Contact is Somewhat Reliable.

Statistics: Wild Talent (Wild Ability Only, +0%) [20]; Special Effect: Based on Contacts instead of power abilities.
Pee Kitty

Rufus Undertree, a Torg Eternity PC

Biography
Rufus was a Keefee Haroo, always a loner who never quite fit in in any tribe. When he heard of the tunnels between the Living Land's Merretika and Aysle's Land Between, he knew he had to explore them. Emerging into a world of fantasy and wonder, Rufus transformed into Aysle's reality almost instantly, and left his old life behind without hesitation. A circle of holy theurgists mistook him for a hobbit, and taught him their blend of magic and faith. Rufus experienced his Moment of Crisis when called upon to defend his laity from Utherion's dark forces, and  when the Storm Knights came, he saw an opportunity to make the world a better place.

Personality
Rufus is a devoted worshiper of Audros, God of The Storm, a dual-natured deity whose rains bring nourishment and life to the world, but whose swift lightning smites those with evil in their hearts. Rufus reflects this in his approach to most situations, either choosing a defensive and carefully measured tactic, or attempting shock and awe (which may mean anything from intimidation to flying above the enemy and raining death from above). Sometimes there's a fine line between bipolar disorder and true faith.

Notes
This character concept started when my train of thought ran from "I wonder of the Aysle sourcebook will have hobbits" to "Wait, we already have hobbits in another cosm." Rufus isn't particularly balanced, mind you -- I freely admit he's a somewhat silly, min-maxed, special snowflake. He's incredible at his areas of arcane mastery, but not much else, and one called shot could take him out. Still, the combination of his Very Small racial ability and halfway decent Dexterity keeps him surprisingly survivable despite his (heh) shortcomings.

Race
Keefee (from The God Box)

Home Cosm
Aysle: Magic 24, Social 16, Spirit 18, Tech 14

Attributes
Charisma 6
Dexterity 8
Mind 6
Spirit 14
Strength 6

Skills - Combat
Dodge +3 (Dexterity) = 11
Skills - Interactions
Intimidation +0 (Spirit) = 14
Maneuver +0 (Dexterity) = 8
Taunt +1 (Charisma) = 7
Trick +0 (Mind) = 6
Skills - Other
Apportation +3 (Spirit) = 17
Conjuration +3 (Spirit) = 17
Faith +3 (Spirit) = 17
Reality +3 (Charisma*) = 9

Perks
Miracles (Light)
Spellcaster (Mage)
Small Size (double clothing/armor cost, Small weapons only, often mistaken for a child)
Unique (only one per party, may draw attention)
Very Small (-4 to be hit, about 1m tall)

Defenses
Dodge 11 (effectively 15 with Very Small)
Melee 8 (effectively 12 with Very Small)
Unarmed 8 (effectively 12 with Very Small)
Toughness 9 (6 + 3)
Shock 14
Wounds 3

Miracles
Healing (Sp10)
Soothe (Sp7)
Ward Enemy (Sp8)

Spells
Fly (M14)
Lightning (M14)
Portal (M14)

Gear
Armor, Elven Chain, Keefee-Tailored ($1,000, Tech 12, Armor +3, Torso, Max Dex 10)



Advancement Track:
5 XP: Strong-Willed
7 XP: Mind 7
7 XP: Miracles (add bless)
8 XP: Mind 8
9 XP: Spellcaster (add shield)

* House rule. Recommended for reasons explained here. Actually, Rufus is a great example of how potent Spirit already is; if his reality skill were Spirit-based it'd be 17, making his Soak rolls ridiculous as well.