Rev. Pee Kitty (peekitty) wrote,
Rev. Pee Kitty
peekitty

GURPS Dungeon Fantasy: Greener Thumb (new druid power-up)

A new power-up for GURPS Dungeon Fantasy druids (or anyone who can legally meet the prerequisites).

Greener Thumb
Variable

Prerequisite: Green Thumb and Plant Empathy.

You have an improved understanding of plants and their ability to heal and/or harm others. Choose one of the following:

Greener Thumb (Pharmacy) adds your Green Thumb level to your Pharmacy (Herbal) skill. Its cost in character points equals your Green Thumb level.
Greener Thumb (Poisons) adds your Green Thumb level to your Poisons skill. Its cost in character points equals your Green Thumb level.
Greener Thumb (Pharmacy and Poisons) combines the two. Its cost in character points equals twice your Green Thumb level.

Advantages: Green Thumb adds Pharmacy (Herbal) and/or Poisons to its list of skills, using the rules for alternative Talent costs from GURPS Power-Ups 3: Talents, for a net +1/level (or +2/level for both) to its cost.
Precis - Greener Thumb: A new power-up for GURPS Dungeon Fantasy druids.
Tags: df, gurps, resources
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